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Game prototype / s&box (C#)

Far From The Tree.

Far From The Tree in use

A wind-driven flight game: speedrun a single leaf from Battery Park to Central Park through a stylised Manhattan. Built in s&box on Source 2 as a first-flight prototype to prove that flying as a leaf is fun, going from an empty template to procedural city, wind and a tuned chase camera in about 28 hours.

  • Orientation-aware drag and lift: face-on to the wind parachutes, edge-on dives
  • Seeded procedural city and wind-zone layout, so the same seed builds the same run
  • Directional, tornado and pulse wind with animated tracers and editor gizmos
  • Chase camera iterated through many versions, plus speed blur, HUD and fail states
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